Research and workflow mapping
Time with the people who will use the software, to learn what they do today, where they get stuck, and what they work around.
Screens people understand the first time, designed before a line of code.
Overview
Good design in business software is mostly about removing steps. We watch people do the job, sketch the flow, and test clickable prototypes with real users before the build starts, so the expensive changes happen on paper.
What we offer
Pick the parts you need. We scope them together, quote a fixed price, and build in two-week steps.
Time with the people who will use the software, to learn what they do today, where they get stuck, and what they work around.
Clickable Figma prototypes you can try on your own phone and share with your team before any code is written.
Interfaces that match your brand and stay readable in a bright warehouse or on a cheap phone.
A shared library of components and rules, so new screens stay consistent and are faster to build.
Contrast, text size, keyboard use, and screen reader support checked against WCAG 2.1 AA.
A review of an existing product with a prioritised list of what to fix first and why.
Where it fits
Technology
Well-supported tools with a long runway, chosen for the project rather than for novelty.
AI helps us move faster in the early stages: drafting copy variants, summarising interview notes, and generating first-pass layouts we then refine by hand. Final designs are always decided by people.
How it works
Every engagement follows the same shape, so you always know what happens next and what you will see.
We sit with the people who will use the thing. You get a written scope, a fixed estimate, and an honest note about what we would cut first.
Two-week iterations against a shared board. You see working software every fortnight, not a status deck.
Staged rollout, real monitoring, and a rehearsed way back. We stay on the call until the graphs go flat.
Patching, alerts, and a monthly review of cost and reliability. Leave with your code and your documentation whenever you want.
Questions
Yes. Some clients take our designs to their own developers. We hand over Figma files, a component library, and notes on behaviour.
Research and prototypes for a focused product usually take two to four weeks, depending on how many user groups are involved.
Yes. We test prototypes with a handful of real users before the build. It is the cheapest point to find a problem.
Related
Send a paragraph about what you need. An engineer replies within one working day, and you get a written scope with a fixed price within a week.